![]() ![]() Tracks are the building blocks of your project. Each track is assigned to a particular channel strip in the MixConsole. ![]() Tracks are listed from top to bottom in the track list and extend horizontally across the Project window. They allow you to import, add, record, and edit parts and events. You must create and set up a project to work with the program. In Cubase, projects are the central documents. The Project window provides an overview of the project, and allows you to navigate and perform large scale editing. Here, you can also set up group and FX channels, external effects, external instruments, and the Control Room. To play back and record in Cubase, you must set up input and output busses in the Audio Connections window. To use Cubase, you must set up your audio, and if required, your MIDI system. Here you will find detailed information about all the features and functions in the program. This is the Operation Manual for Steinberg’s Cubase. The following list informs you about the most important improvements in Cubase and provides links to the corresponding descriptions. This example shows you how to connect Cubase to GoPro VR Player version 3.0.5. GoPro VR Player Remote allows Cubase to control the transport and viewing angle of GoPro VR Player. You can use the integrated functions and plug-ins for spatial mixing or head-tracking monitoring, or use dedicated third-party plug-ins.įor mixing immersive audio productions in virtual reality (VR), Cubase can use third-party VR controller software to play back 360° videos. A channel in the MixConsole can contain either complete surround mixes or an individual speaker channel as part of a surround setup.Ĭubase allows you to create 3D mixes in Ambisonics format for virtual reality (VR) or augmented reality (AR) content. All audio-related channels and busses can handle multi-channel speaker configurations. Cubase provides integrated surround sound features with support for several formats. ![]()
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